Sunday, 6 December 2015

Reasons - Level Colour theory

Hub World
For the hub world we had to bear in mind that this would be the first environment the player would see, so we went with some basic, light colours so the player will feel at ease and no this area is safe. To contrast that we had the final level path have an eerie purple glow so it emits and gives off danger to the player

Leaf Grove
This is the first official level that the player will access too so we went with some basic complementary colours of purple, green, orange/brown and blue. We want the levels to show that something is amiss so they all have the same colours for the sky to signify the curse is still in full effect. We then chose a dark orange/ brown for the trees so the bark looks a lot darker which makes the area look like its been taken over by a dark force

Mole Town
We chose the tetrad complementary of Purple, blue, yellow, orange. Since this area was underground we wanted an earthy colour as well as a dark glow to it. We went with an orange that would make the lit up areas stand out to the rest of the cave. As the player goes deeper the more purple and blue shows.

Tree top Terraces
This area has a split complementary of  Green, purple, red. This area is high up so there was more focus on the sky to set the atmosphere. Again the several shades of red was used for the tree bark and tree houses and the shades of green was used for the leaves. The purple was then used mainly for the sky as it looks a lot more ominous.

Lake View
For the lake view which is one of the later levels we wanted it to seem really cold and as if the curse is still very strong. We then chose an analogous colour complementary of blue, purple - blue and purple with the complementary of yellow to highlight the lit up areas. The blue is for the lake and then the purple - blue and purple was to be used for the sky and highlights around the edges. This gives the area a lot more of a darker atmosphere

Beakwynns Lair
This is the final level so we wanted to use more eerie colors to really give the player a sense of evil. We chose the complementary of Purple and green to use. We used more of a lime green for the floor and some of the moon where the trees and rocks we used purple as well as the sky. This makes the area look a lot darker which works for the final level

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