Thursday, 14 January 2016

Guiding the Player Through our Environment 2

Here are some Images I used for the research on guiding our players through the forest environment.


This research helped me understand that some of the aids we can use are:

- Lighting (brighter lit areas, colours to signify danger and save zones).
- Textured paths to give a sense of direction.
- Raised areas the player will be attracted to from a distance.
- Interesting props such as waterfalls, bridges or buildings in the distance.
- Collectables such as golden stars, or treasure chests.
- Fire, Electric sparks or other particles



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