Thursday, 14 January 2016

Guiding the Player Through our Environment

We have been asked to make some changes to our environment art. I carried out some research on how we can use visual aids to guide our players without holding their hands.

I found a book called Ultimate Level Design Guide which is free to download and I looked at other various forest levels and art work for inspiration.







Alex Galuzin, 2011, Ultimate Level Design Guide, available [online] http://www.worldofleveldesign.com/categories/books_dvds/ultimate-level-design-guide-11day-level-design-guide-ebooks.php













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