Thursday, 26 November 2015

Level Names

Hi guys,

When refering to the levels in the art book, GDD, or the presentation, please use the following level names.


1. Leaf Grove   (forest floor)
2. Mole Town (caves)
3. Tree Top Terraces (tree tops)
4. Lake View  (the lake)
5. Beakwynn's Lair


Reasons behind my colour theory - Characters

Colour Theory on the created Characters

Flint – Split Complementary of Light Blue so 3 colours of Blue, Yellow - Orange and Red. Using the complimentary of Blue and Orange it makes the character look like innocent or brave and the orange is meant to make him seem energetic and happy which contrasts against the Antagonist, Beakwynn. By making his backpack and goggles red it signifies determination and strength but since only his accessories are painted red it is not his main attribute.

Master Beakwynn – Using the colour Purple as his main cloak gives him a sense of loyalty or nobility which is what he acts like. He thinks he is the ruler of the forest so giving him a flowing purple robe amplifies that. Having the orb on top of his staff red shows danger and the pose we have of him holding it makes it look intimidating or flowing with power. Also taking a look at popular 'bad guys' from comics, games, etc we noticed that most of the bad guys use mostly secondary colour so we thought we would take that into account and use this for not just beakwynn but most of the other enemies too

The ‘Merchant’ – We didn’t want him to be just an ordinary black and grey raccoon so we started looking at other possible colours for him. Eventually we went with a dark brown fur with light brown fur highlights which still gave the character individuality as well as still maintaining the Raccoon colours and style. We also gave him a dark blue trench coat as it makes him look a bit shady since his items are ‘legitimately purchased’ but since we used blue it still signifies a level of intelligence and goodness about him.

Rural Rabbits – We went with a bright pink for the fur of the rabbit as they are meant to look the most harmless of all the NPC’s as they are in the first level of the game they aren’t meant to look the strongest. Their jacket is green as it complements the pink fur and it also gives them the look of a farmer which is the area they inhabit.

Miner Moles – For the Moles we didn’t want them to have the basic stereotypical colours of normal moles so we went for a Purple – blue colour for his fur then using the split complimentary colour theory we made his hard hat orange and his vest yellow. This fitted really well for the character as he is meant to be a miner so he would have some protective gear on .This would also make the character light up in the darkly lit caves

Friendly Frogs – We used the analogous theory we went with Blue – Green, Green and Yellow – Green. We wanted the frogs to look quite upper class so we gave them a blue suit so they think they are better than the rest of the forest


Soaring Squirrels – Since these NPC’s will be flying I wanted to look at the Air force or army helmets so they would be a green camo colour then the squirrel would be red so the helmet would complement this. Also by making them red they will stand out from the rest of the level

Wednesday, 25 November 2015

Colour Theory - Soaring Squirrels

The flying squirrel colour theory, he will have a camo flight cap that the old pilots used to wear and red fur to compliment it with a lighter shade on his stomach

Tuesday, 24 November 2015

Frog, Armoured Rat and Mole Sketches

Low res Sketches for NPC's. We'll scan these first if we are adding them to the art book or presentation.




Some Finalized Environments

Low res images of finished environments. Please only used High res versions from drive in art book




Final Characters


Here are some low res images of the final characters. The High res PSD files are in the drive in the finalized characters folder. Please never use blog pictures for the art books.







Thursday, 19 November 2015

Following John's Advice

I found a website with a quick explanation as to why CMYK is better for printing than RBY: http://cruxcreative.com/rgb-vs-cmyk-when-to-use-which-and-why/

As I find more, I will post them, or update this post.

Cursed Woods Colour Theory

An idea for the colour theory for the Cursed woods and i found a new app for it.

This image was using the same app i used for nearly all of them but as you can see the search system is very basic but I used the triadic colour theory and used tertiary colours, but like I said its still quite basic









This new app I used has built in colour schemes created by fellow designers to create and swap palettes. I found this nice colour scheme for the Cursed wood's in which it uses a dark purple and an eerie yellow-green which can be used for highlights and lit up areas

Colour Theory - Rural Rabbt

Here is a quick colour theory for the Rabbit, using split complementary I used pink for the fur and green for the jacket

Tree Top Towers Colour Theory

Here are some colours for the Tree Top Towers area. I have used a Split complementary using the Green as the main and purple and red as the spit. The colours I got from the first app where too light so I thought I should look for something more darker

This is what i got from that search and editing the colour wheel so I managed to get a darker green, purple and a dark red, this palette will work much better as it reflects the world a lot more

Lake area colour theory

This is the colour theory for the lake area, since the mood boards were created a while ago I have mainly focused on just the theory. Since the area is going to be a night-time, lake area I have used the analogic theory so the area will seem quite cold as the curse is still in full effect. To highlight the area the houses will be lit up with orange or yellow lights, to still show the area has some life in it

Wednesday, 18 November 2015

Some Final Environments

Hub World and Forest final images



Coloured Flint, Beakwood and First Rat

This are the final versions of our Protagonist and Antagonist in their main poses. And one of the Rat minions, although I think he needs a shirt.









Colour theory - Heroes vs Villans


This might help with some inspiration for character colours...
This helped me with the colours for Master Beakwynn.

(You'll need to download this to view properly as it doesn't display properly here)





Cave (will add to others)


Colour theory - Friendly Frog

This is not the finalized character, its just a draft I used so I could get the colour theory ready

Colour Theory - Miner Mole

Annotation of the colour for the Miner Mole 

Colour Theory - The 'Merchant'

An annotated picture for the colouring in for the raccoon


Monday, 16 November 2015

Final Windmill


Art Book Mood Board

I created a mood board of what the art books could look like for the environments art book and the characters art book.

Houses

these are some sketches of houses possibly for the forest area or hub.



Hub

These are sketches of what the Hub could look like.






Level 4 - Lake

These are sketches of what the Lake could look like.


Level 3 - Tree Tops

These are sketches of what the Tree Tops could look like.


L:evel 5 - Evil Forest

These are sketches of what the Evil Forest could look like.