Colour Theory on
the created Characters
Flint – Split Complementary of Light Blue so 3 colours of
Blue, Yellow - Orange and Red. Using the complimentary of Blue and Orange it makes
the character look like innocent or brave and the orange is meant to make him
seem energetic and happy which contrasts against the Antagonist, Beakwynn. By
making his backpack and goggles red it signifies determination and strength but
since only his accessories are painted red it is not his main attribute.
Master Beakwynn – Using the colour Purple as his main cloak
gives him a sense of loyalty or nobility which is what he acts like. He thinks
he is the ruler of the forest so giving him a flowing purple robe amplifies
that. Having the orb on top of his staff red shows danger and the pose we have
of him holding it makes it look intimidating or flowing with power. Also taking a look at popular 'bad guys' from comics, games, etc we noticed that most of the bad guys use mostly secondary colour so we thought we would take that into account and use this for not just beakwynn but most of the other enemies too
The ‘Merchant’ – We didn’t want him to be just an ordinary
black and grey raccoon so we started looking at other possible colours for him.
Eventually we went with a dark brown fur with light brown fur highlights which
still gave the character individuality as well as still maintaining the Raccoon
colours and style. We also gave him a dark blue trench coat as it makes him
look a bit shady since his items are ‘legitimately purchased’ but since we used
blue it still signifies a level of intelligence and goodness about him.
Rural Rabbits – We went with a bright pink for the fur of
the rabbit as they are meant to look the most harmless of all the NPC’s as they
are in the first level of the game they aren’t meant to look the strongest.
Their jacket is green as it complements the pink fur and it also gives them the
look of a farmer which is the area they inhabit.
Miner Moles – For the Moles we didn’t want them to have the
basic stereotypical colours of normal moles so we went for a Purple – blue
colour for his fur then using the split complimentary colour theory we made his
hard hat orange and his vest yellow. This fitted really well for the character as
he is meant to be a miner so he would have some protective gear on .This would
also make the character light up in the darkly lit caves
Friendly Frogs – We used the analogous theory we went with
Blue – Green, Green and Yellow – Green. We wanted the frogs to look quite upper
class so we gave them a blue suit so they think they are better than the rest
of the forest
Soaring Squirrels – Since these NPC’s will be flying I
wanted to look at the Air force or army helmets so they would be a green camo
colour then the squirrel would be red so the helmet would complement this. Also
by making them red they will stand out from the rest of the level
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